![]() ![]() ![]() The GreenskinsĪ heaving green mass of tooth and claw, the Greenskins are the most violent, restless and out ‘n’ out fighty of the four races. The Empire represents a safe starting point for newcomers that want to get to grips with all of the mechanics of Total War: Warhammer and for veterans who want to explore whether the pen is truly mightier than the sword. However, given the Empire’s geographical position, they’re the first to bear the brunt of the brewing Chaos invasion from the north. This informs a core mechanic of confederacy, with the aim of uniting the fractured lands, and leads to a huge, sprawling empire won as much through canny politicking as crushing military victories. ![]() Off the battlefield, the Empire’s tech tree is tied to its building types, while its diplomacy and trade options are the broadest and strongest of any of the races. Its elite cavalry are some of the strongest in the game and while its infantry troops aren’t anything special the option to mix them with decent ranged and magic-wielding units makes for the most flexible fighting force of the four races. Representing the human contingent and the closest to a traditional Total War faction, the Empire has a good balance of infantry, ranged and cavalry units making up its armies. ![]()
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